![]() ![]() The ship itself has been described as an extension of the player character, and may be customized both visually and functionally. ![]() Players can expect to customize tools like compasses, shovels, lanterns and musical instruments, as well as obviously the weapons. There'll be a whole range of character progression in Sea of Thieves. The team wants players to be constantly on edge about what could happen just further out on the horizon. There's also an "endless" supply of different types of maps and stages, according to Chapman, with building blocks that can be strung together in several ways to keep gameplay fresh and replayable. Lead Designer Mike Chapman talked extensively about the game's features, revealing some new tidbits.įor instance, while the world is handcrafted there are procedural systems laid on top of the quest systems: shipwrecks are placed procedurally in the world, so that players can constantly find those in their never-ending pursuit of booty. Its premise of an online, "shared world" emergent pirate game powered by Rare's unique visual style and humor is definitely intriguing, which is why I was eager to learn more during a presentation for the press. Rare's Sea of Thieves managed to surprise in a positive way pretty much everyone that tried the game so far at some convention. ![]()
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